About Me
I'm a passionate and hardworking Lighting/Lookdev TD eager to work for the Visual Effects Industry. I started my career as a Generalist TD in Belgium in a few companies before moving to London where I specialized mainly in Lighting and Look Development. Throughout the years I had the opportunity to work on multiple Animated and VFX projects such as "Thor : The Dark World", "300 : Rise of an Empire", "Iron Man 3", "John Carter", "World War Z", "Merlin" and "Sammy 2" for multiple companies like Double Negative, Cinesite, MPC or nWave Digital.
Main Skills
- Look Development
- Lighting
- Mel Scripting
Softwares
- Maya
- Nuke
- Renderman
- Arnold
- Mental Ray
- Mari
Contact Me
Jonathan Moulin
+44.7927.230.280
jonathan@toaster.be
Tools
My "uber" shader (Lambert/Oren-Nayar/Minnaert/GGX/Ashikmin-Shirley/Ward) for Disney's BRDF Explorer
jm_uber_shader.brdf
A simple shader (Lambert/GGX/Ashikmin-Shirley) for Disney's BRDF Explorer
jm_simple_shader.brdf
Unified Sampling Tool (UI and base setup) for Mental Ray in Maya 2012/2013
mr_unifiedSampling.mel